oathshackledbird: Action (Action)
Diarmuid Ua Duibhne ([personal profile] oathshackledbird) wrote2014-01-01 08:19 pm

Ruby City Permissions Post

Specific Power Permission:

That Darned Spot: Lancer has a small mole under his right eye that is the physical manifestation of the curse he carries. Any woman who sees his face, falls in love with him. In the anime, while those with strong magical resistance usually can brush off the curse unless they wish to be under its influence, those with no magical talents have no ability to do so. This curse is one that Lancer has no control over, much to his displeasure.

In the city, the curse's power has be muted, but not completely nullified. It is much easier for women to brush off its effects unless they wish to be under its spell. If you are interested in your character developing some kind of crush on Lancer because of the curse, post below to let me know! Similarly, if you want to make sure that your character never becomes a victim of the curse, post below to opt out!

General Permissions:


1). Backtagging: Yes
2). Threadhopping: Yes, just make sure the other person is okay with it too.
3). Fourthwalling: Yes
4). Canon puncture: Yes (Though, Lancer will probably tell you that you are insane--in the politest way possible.)
5). Offensive subjects (elaborate): I'm just fine with offensive topics as long as they are handled maturely and with the respect they deserve. Please note that since Lancer is such a noble and chivalrous knight, he is not going to react well to the news of anyone being victimized whether he knows them or not.

If you have any no-touch topics, please feel free to let me know before or while we are tagging.


1). Hugging this character: Yes, though he will react badly especially if you are female. (That darn spot...)
2). Kissing this character: Yes, but see above.
3). Flirting with this character: Yes, again see above and prepare yourself for a dose of derpiness.
4). Fighting with this character: Yes! Lancer is always looking for a good, FAIR fight. Just keep in mind that while he looks human, he is much stronger, faster, and skilled than a normal human.
5). Injuring this character (include limits and severity): Yes, again remember as a servant he is much stronger and skilled than a normal human so how badly you can hurt him will depend on how good you are. (Or if you are lucky... E-Ranked luck after all!)
6). Killing this character: Yes, though it is something we would have to plan out in advance.
7). Using telepathy/mind reading abilities on this character: Yes, but keep in mind that if it is without his knowledge or against his will, he will be very angry and will not likely trust you ever again.

Weapon & Fighting Permissions:

Gae Dearg: Once unsealed, Gae Dearg's ability can pierce magical projections and enhancements by severing their ties to the energy that they need to keep themselves manifest. The effect is only temporary and lasts just as long as the spear's point is in contact with the object in question. The ability does have limits so characters with very strong powers might not be affected. If this ability is something you don't want used on your character (remember the effect is temporary, though sometimes even temporary is too long), let me know.

Gae Buidhe: When its special ability is released, Gae Buidhe deals wounds that cannot be healed by normal or magical means including regeneration. It does this, not by creating a literal wound that cannot heal as Gae Bolg does, but by altering a person's 'parameters' so to speak, so that they read as being at full health even when they are not. As a result, despite healing attempts, the person will remain injured because that injured state of being is their new 'full health.' The wound can only be fully healed if the spear is destroyed or if Diarmuid himself is killed.
  As of his canon update at the end of Oct, he has lost access to this as he destroyed it during battle.

Please note that because the spears are Diarmuid's Noble Phantasms, they can be summoned and unsummoned at will and only destroyed by his own hand.

The larger of the two swords that Diarmuid carried with him during his first life, Moralltach was regained via the Emporium near the beginning of Sept 2014. Moralltach is a very dangerous weapon that has its powers sealed at all times. The seal must be released by Diarmuid in order for the weapon's ability to be activated. He can do this verbally or mentally, but it will be obvious when it happens because Celtic runes will glow brightly along the blade. When its power is released, anything--living or not--that touches the blade even slightly will be instantaneously destroyed. A person will not just lose a limb if touched, they will lose their life. The blade was not known as 'the blade that ends all battles with one hit' for nothing.

Diarmuid knows full well how dangerous this blade is and will be very hesitant to release the seal on it under any circumstances.

The smaller of the two swords that Diarmuid carried with him during his first life, Beagalltach was also regained via the Emporium near the beginning of Sept 2014. Beagalltach's abilities are more general than its partner blade. It gives a boosts to the speed, strength, and agility of the person who is carrying it. This ability is always active as long as the blade is being carried on the person. (As soon as he retrieves the blades, Diarmuid will start wearing them as he did in the past, with Moralltach across his back and Beagalltach at his hip. See this picture for a reference as to how the belts for carrying them will look.)

Note: Neither of these swords are Noble Phantasms even though they are the blades Diarmuid would have had as weapons should he have been summoned as a Saber instead of a Lancer. These are the myth versions of those weapons. As a result, they cannot be summoned or unsummoned at will. Diarmuid also cannot call them back to himself should they be knocked away nor are they unbreakable. However, both were made by the gods and as such are very strong weapons. Beagalltach does have a history, though...

Eye of the Mind (True)
: This is a passive ability of his which gives him a much greater chance of winning or successfully escaping a battle because of all his battle experience. While this is something he can't control, if semi-bull escapes or tricky traps bother you, let me know and I'll try not to be too creative during a fight.

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