oathshackledbird: Swag (Swag)

OOC Information

Player: Neko Sandy
Contact Information: [plurk.com profile] NekoSandy or PM [personal profile] oathshackledbird


Diarmuid Ua Duibhne (Lancer)

Canonpoint: The end of Episode 16, "The End of Honor."
Age: Early to mid-20s (Apparent age) See app for full age explanation.
Wish: He wished those who were responsible/witnessed his betrayal and death could feel how he felt when it happened.
Result: He was given empathic abilities. 
Weapon: A red spear that looks just like his noble phantasm, Gae Dearg. He is also now able to summon a second spear that looks just like his noble phantasm, Gae Buidhe.
Companion: Mac an Chuill  Diarmuid's hunting and battle dog from the myths.  Mac an Chuill is the ancestor of today's modern wolfhounds and came from a line that was bred by Diarmuid's family for a very long time.  Very intelligent and loyal, the hound is larger than today's wolfhounds and has one bad habit Diarmuid has never been able to train him out much to his dismay: giving very slobbery kisses to everyone he meets.  While Mac an Chuill cannot sense Nightmarescapes, he is able to follow Diarmuid into them and fight familiars.  Regained here.
Outfit:  Here!

Powers

» POWER ONE (Passive) - Empathy.  Currently, Diarmuid has very little control over his empathy.  This is going to cause him to easily be influenced by the emotions around him, but also to possibly influence the emotions of those around him as well without meaning to.  When he starts learning more control, he will be able to track strong centers of emotion and also use his ability to influence emotions to help 'heal' the minds of those who are caught up in negative emotions like anger or despair.

» POWER TWO (Active) - Shield Summon.  Diarmuid is able to focus the strength of his emotions and form a shield out of them.  He can use this to protect himself and others, but the shield's strength will vary in direct correlation to his own emotions. If he is unsure, unfocused, or hesitant about his actions, the shield will be weak and he won't be able to protect many with it. If he feels strongly about what he is doing, is convinced he is doing the right thing, or extremely focused, the shield will be much stronger and will easily be able to protect others as well as himself. How far away from him the shield can be will also depend on his emotional state. If he is not focused or in control, he will not be able to protect a person right next to him, let alone a person across the room from him. However, if he is controlled and feeling very strongly about what he is doing, then distance will not matter. As long as he can see the person, he will be able to set a shield around them.  See power eight for an upgrade.

» POWER THREE (Active) - Stop Time. In exchange for burning out his ability to feel and sense emotion for the next 24 hours, Diarmuid can stop time for 5 seconds. (Future enhancements to the power may lengthen the duration of the ability or shorten the duration of the burn out.) While he is burned out, Diarmuid will not be able to use his shielding power since the shields are literally created from his emotions. However, he will also not be able to feel or sense emotion which may become dangerously attractive during times he is having difficulty controlling his empathy.  NOTE:  This power has been upgraded.  Please see POWER FIVE for the new details.

» POWER FOUR (Active) - Familiar Summon. Diarmuid's skill with forming his emotions  into a solid object becomes stronger and he gains the ability create a small animal he can send out like a familiar to give him a greater range when it comes to the distance he can sense emotions over. The familiar will be land bound to begin with and only the size of a small animal (think a pine marten). Later, the skill can be upgraded to allow for an airborne form.

The farther out of Diarmuid's normal sensing range the familiar gets, the more energy it will take to keep it manifest. Should the familiar get farther than a mile away from Diarmuid somehow, it will simply vanish. Any damage done to the familiar will also cause it to vanish. Should the familiar be purposely targeted or killed deliberately, the resulting feedback will cause Diarmuid a blinding headache.

While the power requires focus, at times when Diarmuid is unfocused, the creature will appear sitting on his shoulder or head.  Usually, this will happen during times of strong emotion, almost as if the creature is trying to let his owner know he needs to calm down.

Much like his shielding power, during times when he is emotionally burned out from using his time stop ability, this power will not be available for use.

» POWER FIVE (Passive) - Time Stop: Cost Reduction.  The cost for Diarmuid's Time Stop ability has been decreased.  While he still burns out his empathy when he uses the power, his emotions will remain (though, they will feel faint and distant).  The length of the burn out will also drop from 24 hours to 12 hours.  During those twelve hours, he will still be unable to use any abilities tied to his empathy (his shields or his familiar).

» POWER SIX (Weapon Upgrade) - Dual-Wield.  Diarmuid can now summon a second spear along with his original. Both spears are just normal weapons, though, with no special abilities as of right now.

» POWER SEVEN (Active) - Dagger Flight. Diarmuid can focus his emotional energy into five normal-sized daggers which can be thrown at his enemies. As they are formed from emotional energy, they will act more like minor magical spells than actual physical objects. The energy that makes up the daggers will be aligned to whatever element most closely matches his emotional state at the time. For example, anger/rage would equal fire. Sadness/sorrow would equal water and isolation or bitter, frigid anger would equal ice.

As with his other empathic abilities (shields, time stop, familiar), the daggers cannot be used in conjunction with any other skill. They will also be 'burned out' during his recovery period after using time stop. Finally, after making contact, the daggers do their damage and then dissipate. He can only summon more once all five are gone and the blades' elements cannot be mixed. Should his emotions at the time be too mixed, he will simply not be able to summon the daggers at all (much like how his shields do not work well when his emotions are not strongly one thing or the other).

EMPATHIC ABILITY LIMITATION (Global) - As long as Diarmuid sticks to just one of his empathic abilities, his soul gem will darken at a normal rate, however, the more often he switches between his different abilities, the faster his gem will darken.

» POWER EIGHT (Active) - Shield Summon Upgrade: Thinking Outside the Box.  No longer restricted to just a half circle of protection, Diarmuid's shields now lend themselves to more creative uses. Need to cross that floor covered in lava? They can be used as stepping stones. Need a couple of steps to get from one level to another? Sure thing. Have a friend falling to their doom in pit of spikes? Make a platform! (Not that the magi ever need to worry about those kinds of things in this city.)

While his shields have been strengthen so they can bear weight, they work best for the smaller magi among their group. People the size of Madoka or Bonnie he would be able to hold with ease, people closer to his own size would be a strain, while someone the size and weight of Garviel (complete with armor) would break right through the shield's surface. He can only catch, lift, etc one person at a time, and he cannot use this ability on himself. Should the shield be broken due to too much weight or some other outside force, Diarmuid will be hit with a splitting headache that will prevent him from being able to use his shields for several hours afterward.

Finally, as his shields are an empathic power, they are still bound by his empathic power restrictions (cannot be used after Time Stop and increased soul gem darkening when empathic abilities are rapidly switched between).

» POWER NINE - Not Earned Yet
» POWER TEN - Not Earned Yet

Permissions

Fourth Wall:  Diarmuid knows very well that his life is the story of myth and legend, so people are free to recognize him from the myths of their world if they so wish.  If a character is from a modern time where they might know of Fate/Zero, they are also welcome to tell him he is actually from an anime, though he will not believe them.
Backtagging:  I will backtag forever, so no worries there.
Violence/Fighting/Death Etc:  If you are interested in any kind of serious, status quo changing interaction with Diarmuid, please don't be afraid to get in touch with me so we can plan.  I am open to almost everything!
Shipping:  When it comes to shipping, I tend to just let things go where they may.  If you feel your character's relationship with Diarmuid might be heading that way, please let me know and we can talk about it. 
Abilities:  Diarmuid has been granted empathic abilities by his wish.  They are going to be very out of control when he first arrives which means he may inadvertently influence the emotions of others and also have his emotions influenced by others.  Later, when he gains more control, he will be able to use his ability to influence emotions in healing ways.  If you do not want your character to ever be influenced by Diarmuid's empathy or if your character has mental protections/immunity to empathy for whatever reason, please opt out here!  Similarly, if there is a reason your character would not be affected by Diarmuid's Time Stop ability, please post there and let me know.  I will not use the power on/around a character unless I  have discussed it with their mun first.
 
oathshackledbird: Fly (Fly)
Character Name: Lancer (Diarmuid Ua Duibhne)
Character Series: Fate/Zero
Cannon Point: The end of Episode 5, "Howl of the Mad Beast" As if the end of Oct 2015, he has now canon updated to the end of Episode16, "The End of Honor." Canon update information is here. CW for mentions of blood and forced suicide.

Headcanon Birthday: April 27th

Residence: At his training school, Spiral.
House 98: Formally Vergil and Dante's home, the house passed to Diarmuid when the twins left the city. He has a room there he treats as a bolt hole when he needs to get away from everything. He will be splitting his time between the school and the house. He has also inherited Vergil's cat, Nero.
Tags:
Entry: lancer (diarmuid ua duibhne)
Comments: c: lancer (diarmuid ua duibhne)

Possessions:
  • Gae Dearg
  • Gae Buidhe Destroyed during his canon update.
  • His armor
  • A bronze pocket watch (his communicator)
  • A female duckling named Caer (won at the summer festival)
  • A male duckling name Sir Auron and a female kitten named Lulu (adopted them after Yuna left).
  • A pair of well-made, strong swords about the sizes of Moralltach & Beagalltach.
  • This pair of glasses. (A gift from NPC Lexington.)
  • A festival doll of himself dressed as the hare.
  • A black rabbit's foot.
  • A black rabbit outfit with this mask and this vest outfit.
  • A vial of liquid that will allow the drinker to permanently gain an ability from the tale. Understanding/talking to animals. He will drink it on May 1st.
  • Diarmuid doll dressed as a jouster (well worn, gotten from Ib when she left)
  • From the Pokemon Event: Pokemon Trainer Card. Set of Sinnoh Badges. Small plushie of Latias.
  • From the Age Event: Regulus transformed a desk into a pig for Bitty. Since Regulus wasn't the best at transmogrifying things at that age, the pig is like a regular pig, except his skin looks and feels like the wood from the desk. In a burst of creativity, Bitty named him Woody.
  • Celty's head still protected within the leather bag Mr Gold first put it in. Attached to the bag will be a letter explaining how he came by it and what it is and asking Dia to watch over it and return it to its proper owner should she ever return to the city.
  • Christmas gifts: Giorno-a heavy emerald green sweater with a deep v-neck (because tiddy windows are beautiful) and a matching hat. Also a note that says "Even if he didn't, I trust you." Jonathan-A book of motivational quotes, a copy of Vanity Fair by William Thackeray, and some equipment for the training school, mostly thick wood boards to make makeshift dummies and weapons out of. His card is tucked into the front cover of Vanity Fair, illustrated with some lovely birds. A Joyous Christmas - Jonathan Joestar. Mr. Gold-a winter coat with a green and brown scarf that puts one in mind of spring growth. Finnian (Secret Santa) -A worn copy of the tales of the Fenian Cycle. It's not in the best shape, but it is how Finny learned to read. Regulus-several bottles of healing and sleeping potions from the few batches Regulus has been able to make with the ingredients available in Ruby City, and a note saying “thank you for your friendship and protection when I needed it most.” Vergil-A custom Japanese calligraphy set, as well as an English calligraphy set, since they're really different. There will also be a sheet of corresponding paper in each set that's been enchanted to erase itself with a tap, so he can practice all he'd like without worrying about wasting paper. Maybe each set has the symbol for the Order of the Sword burned into the top of the box, since it's a symbol that's come to mean a lot to Vergil ever since he started looking more toward Sparda's memory for guidance. He's also definitely giving Diarmuid a scroll that he wrote out himself in traditional Japanese calligraphy that says this ( http://i.imgur.com/RyEcdkM.png ). It's written vertically, but there could also be a horizontal translation at the bottom. I think that proverb really helped him when he needed it, so he'd want to pass it along to his friend. Lisa Lisa-A pair of training wristbands with a small note attached: "Overexertion can lead to complications. I hope these will be of use to you." Ishimaru-A leather-bound diary, a set of carving knives, and a neckerchief for Shizuo.

    Dear Diarmuid-sensei -


    I know this past year has been difficult for you especially. I...want to remind you that I meant every word I said when we met again that evening. You and the inhabitants of Spiral are like family to me, truly. That isn't something I say lightly, in any situation. When I was unsure how to move forward, you listened to everything I had to say, even when I was afraid it would be pointless. Even the most difficult storms can be weathered with others by your side. I hope yours passes as soon as it can. Whenever it does, I'll still be standing by your side.

    - Kiyotaka Ishimaru
Regains via the Emporium:

Important Notes:
  • His love curse is still active in the city. Its powers have been reduced, but not completely nullified. A permissions post for the Love Spot and some of his other abilities is here.
  • Pokemon captured during the Pokemon Event: Latias-Island (Befriended), Moltres-Hot Springs (Befriended), & Arceus-Watch Towers (Befriended).
  • Found in an old tree not far from the river during the Far Flung Corners Event:  A hand-carved music box hidden in the hollow of a tree. It plays an unfamiliar sound. The initials 'L.B.' are written on the lid in shaky handwriting.
  • Approx 7/27/2016 Diarmuid got a blue fire lizard hatchling he named Dtonnta.  Maglor has the lizard's twin.
  • Dec 2016 tamed a thestral named Muirne.  Her brother, Tambo, is with Maglor.


Death Log:

Death One:
oathshackledbird: Excuse Me (Excuse Me)
Character Name: Lancer (Diarmuid Ua Duibhne)
Character Series: Fate Zero
Cannon Point: The end of Episode 16, "The End of Honor."

Headcanon Birthday: April 27th

Room Number: 4-16 2-16 (After Zo combined the rooms in March.)
Roommates: [OU] Ryoji Mochizuki
[OU] Miles Edgeworth
[AU3] Lancer

Collar Color: Violet
Check In Day: Saturday

Tag: [ou] lancer (zero)

Death Log:

Death One: Feb. 2 (Woke up on the 3rd.) Floor 80 (Circus Floor) /w ProtoLancer.
Death Two: Feb. 25 (Woke up on the 26th.) Mist of Insanity (Random Floor) /w ProtoLancer.
Death Three: April 16 (Woke up on the 17th.) Mauled by Cu Chulainn, finished off by Ryoji. (Waver also dies in the encounter.)
Death Four: April 19 (Woke up on the 20th.) Strangled/decapitated by Mami in his room.
Death Five: November 15th (Woke up on the 16th.) Died in the fight with Sephiroth on Floor 62. (Lost the scar on his face gotten from Gae Bolg.)
Death Six: December 16th (Woke up on the 17th.) Killed by one of Jason's 'Plague Doctors' in the stairwell near Floor 23. (Lost his cursed puppy dog ears and tail.)
Death Seven: January 15th (Woke up on the 16th.) Died protecting Nyx during the Big Bad's revenge plot. Seventh death repercussion here.


Note 1: Was cursed by the fairy rings with puppy ears and a tail on Nov 18th. Lost after his death on Dec 16th.
Note 2: His pet name for Waver, Mo Stór, roughly translates to 'my treasure.'
Note 3: Per the mods, no matter what restoration of powers/bodies the characters accomplish in game it can be assumed that his Love Spot continues to be limited. And the muse screams "YAY!"
Note 4: Because Waver volunteers to be in the first group of people to test the new collar fluid, Diarmuid will wait until the collar fluid is given out to the full Tower population in order to make sure he is able to protect him (and others in his circle who are being test subjects). As a result, he will not start getting his powers back until after the two test rounds of collar fluid changes. He will get the new fluid on Jan 18th and so will be completely powerless from Jan 18th to the 25th. After that he will slowly start regaining abilities and return to full power with real powers on Feb 22nd (provided he doesn't die and have to start over during that time). Rough power return timeline:

Power Return Timeline )

Note 5: After the room shift in March, Waver is in Room 02-04 (with Lelouch, Samwise and Aleph).  His room is now empty besides him as all three of those people characters have been dropped.
Note 6: (Head canon) The name of the woman affected by his curse who killed herself in front of him when he wouldn't be with her is Iseult.
Note 7: The names of Diarmuid's children are here with the last being his daughter.  More headcanon child info is here.  (Put together with Zen's help.)
oathshackledbird: White Knight (White Knight)
Character Name: Lancer (Diarmuid Ua Duibhne)
Character Series: Fate/Zero
Cannon Point: The end of Episode 5, "Howl of the Mad Beast"

Headcanon Birthday: April 27th

Court: The Amber Congregation
Residence: Diarmuid's official home is in Lagertha's tower on the edge of Citrine Territory. His animals and the CNPCS attached to him live there as well. His also has a room in Hermione's Haven, a place in Leathann, and finally, he will have a room somewhere on his training/school grounds once a location for it is decided.

Tag: Lancer: Fate/Zero Diarmuid Ua Duibhne (Lancer): Fate/Zero

Possessions:
  • Gae Dearg
  • Gae Buidhe
  • His armor
  • His locket
  • A golden ring that shines when a fellow Seelie Amber is in immediate danger and allows Diarmuid to teleport to their side.
  • A golden cape signifying his status as a member of the Golden Cadre Amber Knight. It has been enchanted to allow anyone wearing it (not just Diarmuid) to have one hour of invisibility a day. (From February's boon.)
  • A bronze cloak pin modeled after his spears. The pin was made by the Aelfengard elves he helped train after fighting at Cothromach and matches those the elves in that group now wear.
  • Several oil paintings of Grainne and the children. This was Grainne's boon, but they were too lifelike for her to bear at the time so she sent them to him instead.
  • A magic ring that allows him to summon and control fire. (He will need to practice with it a lot to get it to work well.)
  • This necklace which was a gift from Merida. It will be enchanted by Rin to allow him to contact the Seelie/Unseelie during the timeskip.
  • A simple red metal ring that Alyosha gave him that allows him to teleport pretty much anywhere. He can only teleport himself, though.
  • A hungry male Bandersnatch cub who he named Oscar.
  • A new set of armor made for him by Grainne. It looks much like his armor from the past did.
  • A small silver and green cloak pin shaped like a shield Lady Sansa. It will guarantee him good care, accommodations, and friendship whenever he is in Cothromach.
  • This scarf from Merida.
  • A small knitted practice piece made by Druime (from Grainne).
  • A magical compass from Rin.
  • A modern suit bought for him at the Station (from Grainne).
  • A warn, dark green cloak he bought for himself.
  • An injured goshawk found by Grainne and brought to him to take care of while it recovers. Because he plans on releasing him back tot he wild, Diarmuid doesn't immediately name him. Once he decides he is going to keep him, Diarmuid ends up naming him Ogma.
  • A female bandersnatch cub found while out hunting them with Alice. Her name is Carroll (to match the name of the twin male who Alice keeps named Dodgson).
  • A chocobo egg that will eventually hatch into a male green chocobo he names Aengus. Aengus will very quickly develop a habit of taking anything shiny and giving it to Diarmuid as a gift.
  • As of Sept when Grainne leaves he will have 1.) her inactive shard, 2.) the pictures of the kids (see above) and 3.) this mirror. (Gone per rule change re: boons of dropped characters.) The rest of her things along with her raven go to Merida.
  • This picture. A Yule gift from Dorian Gray.
  • As a result of slaying the White Hart at Yule, he gets the title Hartslayer until the next hunt, 200 gold pieces, and a white cloak.
  • A dual sheath and a key with some healing magic in it. The key is a copy of the one to Grainne's cottage when he is ready to go. They are Yule presents from Merida. (The cottage would have revered to crown control after she dropped, per new rules.)
  • A canvas cloak and a silver brooch from Gilgamesh for Yule. The silver brooch has been enchanted by Hermione to allow it to access her communications network.
  • A pair of gloves from Berserker (J/H) for Yule.
  • A pair of boots from Waver for Yule (anon). The soles have been enchanted so that they will never wear thin.
  • A bottle of fine wine from Thrall for Yule. Also, some good wood for his carving.
  • A fine riding cloak with a warming charm sewn into it. There is also a carved charm pendant which acts as a fire ward. Both are gifts from Lancelot for Yule.
  • This sword as a Yule gift from Cullen.
  • A blank journal and a pen spelled to never run out of ink. Yule gift from Faolan.
  • This torc from Gilgamesh.
  • This earring from Gilgamesh, only in gold (during the Dullahan event).
  • Kayneth's pudgy messenger cocktail (when Kayneth is sent home). Gif here.
  • Info on how to make something like a mage's crest via magical gemstone (from Aly when she left).
  • As a result of the quest he sent Zack on in June, Diarmuid now has a second chocobo. This one is blue and female. He names it Caer.
  • A blood-magicked diary only he can open and incense to calm and provide nightmareless sleep. (Quest rewards from Flora.)
  • A communications mirror from Faolan. Inactive now that Faolan is gone from the game.
  • 5 marks from completing the Pool of Souls Quest. (50 gold coins)
  • a box of tea and a bottle of well-aged red wine (Thrall, Yule gift right before he went home)

Important Notes:
  • His love curse is still active in the city. However, it does not affect certain NPCs. His permission's post is here. Please post there with any questions etc.
  • The magic of the world will feel odd to him. Still useable, but odd.
  • Spirit Form, Gae Buidhe's & Gae Dearg's abilities, and summoning/unsummoning his weapons/armor will not work in any Throne Room.
  • Lost his right arm during the battle before the timeskip. Replaced by a silver arm from Aly ~ 6-9 right before she disappears.
  • Because of his bond with Alyosha, when he is highly emotional, he grows fangs and his eyes slit. Sometimes when he is low on energy, he will crave blood because he knows he can get energy from the blood. When his bond is broken with Aly, it will take a month for all the bleed over to fade. However, because of the silver curse, Diarmuid will be stuck with silver fangs. He will still crave blood as his preferred way to replace energy when he needs it, but it won't be cravings because of vampire nature. Instead, it will be from habit. The silver sickness also left him with this mark on his left shoulder blade.
  • He has very faint scars on his back from when Severine tore her way out of his lungs through his back.
  • Has a scarred bite mark on his right shoulder. Thanks Gil...
  • Without limit as to when or how long, Diarmuid now can turn into a hawk.
  • The Coming Dawn: A song of power learned from a set of ancient papers he got as a boon. All who hear it will be at peace, dramatically reduced of worry, stress, anxiety, and anger for up to a day.
Chocobo Information:

Aengus & Caer's first nest-August:
  • one yellow chick, male (given to Zack, quest reward, named Angeal)
  • one yellow chick (given to Steve as a quest reward, named Freedom?)
  • one yellow chick
  • one blue chick, female (gifted to Alice and the kiddos, named Momrath. When Dia goes to take the chick to her, he will find that she has been sent away. He will end up keeping the chick in memory and naming it the same.)
  • one green chick, female (Given to Zack as a gift for Cloud, named Borough.)
Communications Items:
  • His locket.
  • A compass made by Rin locked to Alyosha's network.
  • A necklace enchanted by Rin to allow communication between Seelie and Unseelie without using lockets. Mods retconed communication so this is not allowed. Changed to just accessing what smaller networks Rin has made. He will not be using it.
  • A brooch enchanted to allow communication to anyone on Hermione's network. Allows access to the Unseelie locket network?
  • A mirror that allows access to Faolan's network. Inactive now that he has left the game.


Death Log:

Death One:
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