oathshackledbird: Kneel (Kneel)
Diarmuid Ua Duibhne ([personal profile] oathshackledbird) wrote 2015-07-31 11:48 pm (UTC)

July

Quest 1

*And Here I Thought it was Made of Gold 1 ★ Quest; Slots: 1 Taken By: [personal profile] waterbearer
Saving Leathann is going to require a monumental effort. Fortunately, there is more time to prepare than there was for saving Mt Verla. Every crazy rescue plan has to start with the basics, though. In this case, that is finding out what exactly the island of Leathann is made of material-wise. The character who takes this quest will be given information on what their character will discover and then will need to write 1,500 words telling how their character found that information. This can be done alone or with others. Please include in the report a suggestion about how much of the island the character thinks is reasonable to try and save.
REWARD: Diarmuid will pay to have a weapon or item of the character's enchanted with spells of protection for the person carrying it. In addition, they will be given a small bottle of sand which has a spell on it that prevents a person from drowning as long as it is carried with them.



Quest 2

*...Then Take a Left at the Whale Statue and Walk Five Steps... 2 ★ Quest; Slots: 1 Taken by: [personal profile] notavirtue
There is a place for everything and everything has its place. Since whatever lifting, shifting, etc that is done to save Leathann will likely have to have points for reinforcement throughout the area, an updated and thorough map of the island is needed. Write 3,000 words of your character--alone or with others--mapping out the geography of the island. Spend a good amount of time focusing on the city itself since it is one of the more prominent features of the island. For information on Leathann's current state, see here and here. Don't forget to check in on the Locations page as well. Finally, if you would like more information on details, please contact the quest giver and they will get in contact with the mods!
REWARD: If you character does not know how to activate their shard, Diarmuid will be more than happy to teach them how. If they do know and have several months of practice under their belt, he will teach them some shard-based luck magic.
Quest Links:
Quest
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Quest 3

*Whisper to the Flowers and Listen when They Whisper Back: Part 1 2 ★ Quest; Slots: 1 Taken by: [personal profile] starspangled
Once they have collected as much information about the island as they can, it is time to figure out how to move it. After all, it is not like they are going to have enough time to figure out how to stop the Void itself before it consumes the island. Move island, then talk about how to stop the Void. But who could take on such a crazy task? One option is the Sisterhood, but the Sisterhood does not think much of shardbearers at the moment. Fortunately, there is one who might be able to help, their Voice, Flora. Talk to Flora and/or her dryad children and convince them to help you gain audience with the dryads of the Sisterhood. Write 3,000 words preparing to and then speaking with Flora to persuade her to help.
Special Note: If you are successful in convincing Flora and/or her dryad children to help, this quest will chain into another 2 ★ Quest next month where you will be able to speak to the Sisterhood and request their help. If you do not wish to do two quests in a row, please speak to the quest giver so we can work something out to make sure it makes sense for whoever takes part two of this quest to do it.
REWARD: An audience with the dryads of the Sisterhood to argue Leathann's case and Diarmuid will pay to commission the quester a weapon or a set of armor.


Quest 4

*Earth Below Us; Sky Above Us 1 ★ Quest; Slots: 1
When they were trying to save Mt Verla, many who knew earth magic very quickly tried to teach others so that they might move the mountain in one piece. That, predictably, failed because they just did not have enough time to practice the magic itself, let alone practice working together. Write 1,500 words--either alone or with others--researching and gathering as much information about earth magic and earthbending as possible. As part of the research, talk to at least three PCs who would be willing to become teachers of this kind of magic. (The conversations can be handwaved, but they should be mentioned in the quest log.) The teachers can be either Seelie or Unseelie as Diarmuid has no problem with either court.
REWARD: A crystal imbued with a shielding spell. The spell will adsorb the first hit the character takes in battle and then will need to recharge for two weeks before it can be used again. The quester will also be offered a month of free shard training, weapons training, or fighting training from Diarmuid.

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