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Diarmuid Ua Duibhne ([personal profile] oathshackledbird) wrote2011-08-04 01:48 am
Entry tags:

Timeskip Log


Diarmuid Ua Duibhne (Lancer)

COURT Seelie (Neutral Leanings)

TITLE
  • Knight of the Golden Cadre
  • Maskhunter/Hartslayer
  • Shield of the Cothromach
  • Champion of Redgate

OCCUPATION Knight/Trainer

ABLE TO FAST-TRAVEL
  • Servant ability to travel at up to 100 times normal human speed.
  • A ring given to him by Alyosha that allows him to teleport himself only pretty much anywhere.
  • A ring given as a boon that will allow him to teleport to the side of any Seelie shardbearer if their life is in immediate danger.

COMMUNICATION METHODS
RESIDENCE IN 2,701 Cu Chulainn's castle, Dun Dealgan, south of Daonna, his rooms at Alyosha's villa, and occasionally his rooms at Caer Glaem when he is working on his personal training ground.

RESIDENCE IN 2,702 His rooms at Alyosha's villa, and occasionally, his rooms at Caer Glaem when he is working on his personal training ground. As of May, he will be invited to move into Flora's villa in Leathann.

MAJOR EVENTS

MASTER/SERVANT BOND CREATED W/ALYOSHA. [ ]

SETS UP HIS PERSONAL TRAINING GROUND AT CAER GLAEM. [ ]

CSI: DAONNA. [ ]

BECOMES A CAPTAIN IN THE RED HAND. [ ]

MAJOR CHANGES

POST BATTLE:

  • His right arm is missing at the shoulder.
  • There are several 'bleed over' effects from his Master/Servant bond with Alyosha because various factors. These include:
    • When his emotions are high (especially when he is angry) he will grow fangs and the pupils of his eyes will slit like a snake's eyes.
    • He will crave blood whenever his energy levels are low or whenever Alyosha is strongly craving it herself. This is partly because of her being a vampire, but also because on his world, blood is one of the things that carries magical energy and so he knows it is a source of gaining that energy should he need it.
    • Because of Alyosha's shadow magic, when Diarmuid uses his fire ring, the fire summoned will be shadow tinted instead of normal.
    • Unspecified bleed over from the sigil magic that is so tightly tied to her.

POST TIMESKIP:

  • No longer introduces himself as 'Lancer.' Instead, he uses his real name.
  • Diarmuid's fighting style shifts to something reminiscent of Capoeira. His right leg is used as much as possible in place of his missing right arm, and as a result of that, his right leg now is lightly armored from knee to foot with armor that is much like that which was once on his left arm. His boot has also been modified with a hidden blade. The blade can be released with a certain tap of his foot giving him a second weapon should he need it.

SUMMARY OF KNOWN DETAILS

If Diarmuid was confused going into the battle, he is even more so coming out of it. Both castles lie in ruins, untold numbers are dead on all sides, and who knows how many worlds went with them? What good came of all of it? None. None that Diarmuid can see. As a result, he is pushed even more toward favoring the neutral side. Deep down, he no longer fully considers himself Seelie. The golden cloak that marks him as a knight of the Golden Cadre is not a badge of honor, but a reminder that even knights can take the wrong path. After he recovers from losing his right arm and spends some time learning to fight again, he will focus on strengthening his bonds with his family and friends. It doesn't matter what side they are on for he does not see them as Seelie or Unseelie. They are family. They are friend. That is all that matters. When not helping Alyosha, his new Master, and fighting the Neutral fight, he will also spend time training others, building his personal training ground at Caer Glaem, and...breeding bandersnatches? Well, at least trying. Who knows if the bandersnatches will cooperate...

Of course, all of that will be put to the side when it comes time to spoil babbins and mercenar-- Err, wait, that should be spoiling babbins and LEADING mercenaries. That's better...

PLANS

  • Recover from his injuries both physically and mentally.
  • Adjust to his new Master/Servant bond with Alyosha and the bleed over.
  • Learn to fight again. (Looking into a new arm will come later.)
  • Work on getting the personal training ground he has been granted built to his specifications.
  • Meet with Lancelot to discuss worries etc about Tarz's tactics.
  • Keep in contact with his Unseelie friends. Find ways to meet with them despite the crack down on cross court interaction.
  • Spend more time with Grainne.
  • Teach fighting and shard training as requested.
  • Tag team fighting with his new Master so they can learn to be badasses together. :-D
  • Do whatever he can to help the Neutral side.
  • Go hunting for new bandersnatch friends with Alice.

TIMELINE OF EVENTS

Things Occurring THROUGHOUT the Timeskip

  • Working on his training grounds at Caer Glaem.
  • Learning to fight again/Practicing with his shard.(Alyosha and Lancelot will help.)
  • Training others to fight/use their shards.
  • Becoming used to his bond with Alyosha and the overflow from it.

SPRING IN 2,701 (Mar, Apr, May)
  • MARCH -
    • Ask Rin to enchant the necklace he got from Merida so he can contact all Seelie/Unseelie with it (Late Feb).
    • Talk to Politezerker about his arm. (Late Feb)
    • Recovery from losing his arm. (Both mental and physical.)
    • Visits the new Barrel.
    • Check in on Kayneth.
    • Meet Gilgamesh.
    • Visit Zuko at Azure to help unfreeze things and for fire training.
    • More unfreezing and fire training with Merida.
    • Finds a strange and very large egg...
    • Begin work on his training ground in Caer Glaem after a handwaved talk with John and Lancelot(Flora will help with terrains).
    • Long talk (and cry session) with Grainne about his arm, her losing the baby, and other things from her time back home (handwaved).
    • Talking to Lancelot about Tarz.
    • Check in with Saber now that she has had time to calm down.
    • Go hunting for bandersnatches with Alice.
  • APRIL -
    • Travel to the Cothromach and renew his vows to it and Sansa. Talk about ferry system work.
    • Meeting Aslan at Caer Glaem (Training Grounds).
    • Teach Hikaru (Lucifer) to use her(his) shard @ the Station.
    • Trip to the Barrel to celebrate his birthday.
    • The strange egg hatches right around his birthday. Congratulations Diarmuid! It's a fluffy green bird?!? Well, at least it's not a dinosaur...
  • MAY -
    • Map out the waterways around the Cothromach for Sansa & the ferry project.
    • Hunt golden swans with Thrall (get at least two--one for Caer and one for Aengus)
    • Start training Oscar the bandersnatch to hunt.
    • Work on the training grounds with Flora.
    • Drop into the Art Gallery Opening in Parrais.
SUMMER IN 2,701 (Jun, Jul, Aug)
  • JUNE -
    • Training for those who wish it: Gilgamesh-shard.
    • Goes to the Treun tournament. Observes, but does not participate because of his arm. Bonds with Merida.
    • Meets Javik at the tournament.
    • Acts as Alyosha's witness at the duel between her and Hermione.
  • JULY - CSI: Daonna (Quest)--Sent to Daonna after the hangings to investigate for Waver. Interview Alice, Merida, Faolan. Work with Sara & Politezerker. Lén accompanies Diarmuid to help.

  • AUGUST -
    • Fire training with Merida.
    • Talk with her about battle/Master stuff.
    • Meeting Remus Lupin.
    • Golem hunting with Javik.
    • Visit the Cothromach's Markets.
FALL IN 2,701 (Sept, Oct, Nov)
  • SEPTEMBER -
    • Heartbreak: Grainne is sent home from the Drabwurld.
    • Language kerfuffle! Just how close to Gaelic is Drabbish anyway?
    • Help Alice with her orphanage.
    • Training: Gilgamesh/Work on the Training Grounds

  • OCTOBER -
    • Samhain!
    • Meet the Black Shuck
    • Meets Sam.
    • Anniversary of his arrival.
  • NOVEMBER -
    • Hunts inmates.
    • Protects others from the inmates.
    • Meets up with Lancelot to talk.
    • Becomes co-parents to a bunch of mercs with John Grimm.
WINTER IN 2,701/2,702 (Dec, Jan, Feb)
  • DECEMBER -
    • Yule! Silliness with Fox Merida.
    • Hunt the White Hart. Slays him with Katsa. Reward: 200 gold pieces, a while cloak and the title of Hartslayer until the next hunt comes around.
    • Anniversary of the Fox Hunt.
  • JANUARY -
    • Shard Training.
    • Working on his Training Grounds.
    • 'Learning' to relax a little with Kaldur.
    • Meeting up with Gilgamesh at Caer Glaem.

  • FEBRUARY -
    • Runs into Grell at the Noa Woods for sparring.
    • Goes to Parrais for the Ostara Feast.
    • 1 year anniversary with Alyosha.
SPRING IN 2,702 (Mar, Apr)
  • MARCH -
    • Fight zombies.
    • Visits Lumina's Chocobo Ranch and does some undead removal. Gets a new friend for Aengus?
    • Learning to fight again complete.

  • APRIL -
    • Shelters his fairy groupies to keep them safe.
    • Work on his training grounds at Caer Glaem finishes.
( codes by whambam )

waterbearer: (broing it up)

[personal profile] waterbearer 2015-04-21 04:27 am (UTC)(link)
Kaldur, of course, is very much enjoying the weather, still about in a sleeveless top and a lack of shoes. He's gotten not a few disgruntled stares from those who don't do as well in the cold. He leans into the arm, bringing up his own to match Diarmuid's, directing his fellow knight away from the progress on the training ground.

"I have been very well, thank you. Enjoying the temperatures we've been having." Kaldur navigates through the acstle easily, heading down towards the underground ruins and lake, where he lives. Kaldur has plans and being in a protcted area that would still be able to withstand the (possibly drunken) antics of two individuals with super-strength.

"Though, before I go into more details for my plans for us this evening, I have to ask— How intoxicated, potentially, could you get? I thought it might be interesting to train under some sort of influencing factors. Alcohol seemed the safest." As long as they didn't over-indulge and were careful to stay hydrated, they should be fine, and the effects would wear off as it was metabolized.
waterbearer: (pic#8614192)

[personal profile] waterbearer 2015-04-26 10:55 pm (UTC)(link)
That's exactly the sort of attitude Kaldur is looking for, and laughs lightly at the wink. "I live down here, in the underwater ruins. It is a little closer to my home, and I am less likely to be bothered." He looks around at the ruins, and the great cavernous strength. It still bears scars from the old Jabberwock attack, which seem a little grimmer now, since it became a more present potentiality. Though it does good to show something of the stability of the area they are now walking through. That which is still standing is still standing after near-more power than the rest of them hod power to inflict upon it.

"It also is an area that can withstand a little mayhem, and if we are going to doing feats of strength and skill while questionably sober, I figured it best we do it someplace that won't fall down about out heads." Kaldur is almost tempted to see what drunken shard-power would look like, but perhaps not to start with.

"So, my friend. Let us drink, drink more, and be merry. I have prepared quite the night for us ahead."
waterbearer: (beachboys)

sorry for late! also we can sort of skim over parts if we need to speed along!

[personal profile] waterbearer 2015-05-14 03:56 am (UTC)(link)
"Of course. Such terrible plotting that we must undergo, to ensure that Sir Diarmuid does not work himself into an early grave." Kaldur laughs himself before settling down in the remains of a large circular courtyard just next to the lake, where he and Korra had first sparred when they met nearly two years ago.

"I've banged around at most of the areas down here, so unless you happen to swing particularly hard at a very fragile-looking support bean, the paths should hold." He sets out the cups and starts to pour, waving at Diarmuid to take a seat next to him on the stone-cobbled ground. "Just try not to toss any debris into the lake, if you please, my neighbors won't appreciate it."

"If you wish to guess at my plans you may try, but I have a nice talking game to start us with, first. Tell me, did your 'common-era' information dump include the rules to a game known as 'Never Have I Ever'?"

Save the hitting and smashing for when the real drunk sets in.


waterbearer: (broing it up)

cackles!

[personal profile] waterbearer 2015-05-17 03:19 am (UTC)(link)
"I've got a couple kegs of the general mead they serve at most dinners, and that lovely wine you gave me for yule. I figure if we need more we can go looking for it."

Kaldur hasn't ever tried to drink to get solid drunk before, so he isn't entirely sure on what he needs, either. It will be a learning experience all along. "Never Have I ever is the most loving and unforgiving of get-to-know-you games. On your turn, you make a true statement, such as 'Never have I ever kissed a zebra' or something to that effect. Everyone who has done whatever it is take a drink. By which I mean they down their goblet."

Kaldur goes back behind some of the rocks and drags out a keg with grin that promises mischief.

"Shall we begin?"
waterbearer: (pic#8623582)

[personal profile] waterbearer 2015-05-19 05:53 am (UTC)(link)
"As exciting as your life has been in your homeworld, at least what little I know of it, I suspect I would find myself at a disadvantage." Though, possibly, it may be on roughly even ground. Waver seems just about as phased with the random weird things that happen here in Allaidh Darach as Kaldur himself is, and Kaldur has gained that near-imperturbable baseline expectations because his world is simply that strange. "Drabwurld experiences included just makes things more interesting."

Kaldur pulls a decorative tap from his pocket. With one careful blow he forces it into the head of the first of the kegs, filling both their goblets before shifting the cask back upright. He offers one goblet to Diarmuid with a grin and lifts his own as if in toast.

"Never have I ever slept with a blond."
waterbearer: (beachboys)

Normally that would be saved for 'redheads', but...

[personal profile] waterbearer 2015-05-19 11:29 pm (UTC)(link)
Kaldur just shrugs, though his eyes widen slightly, amused. "The opportunity never arose, to be honest." He'll have to try and narrow it down.

"You ask next, however. We alternate back and forth, though if an interesting enough line of questioning appears it can be pursued when it is my turn again." And the way Diarmuid seems to think it interesting, Kaldur admits he's not one to back down from a challenge, even if 'never have I ever' isn't quite the easiest way to tease out answers a-la twenty questions. He swirls his own glass around, and tips it slightly towards Diarmuid, matching unspoken the challenge.

"How well do you suspect you know me?"
waterbearer: (pic#8623579)

(I was thinking more the odds that kaldur has done the do with a ginger given his weakness XD)

[personal profile] waterbearer 2015-05-20 01:10 am (UTC)(link)
Kaldur, Kaldur laughs raising his goblet high before downing the lot of it.

"A good statement. I do live underwater—I suspect it would be much more strange if I had not." Still 'underwater' is rather specific, given the circumstances. He may have to investigate that further at a later time.

More important, though, is this mysterious blond. Kaldur takes his time, giving Diarmuid a considering look as he tries to run his mind through the blonds of their mutual acquaintance (since, otherwise, Kaldur suspects Dia would be a little less proud of it). Kayneth and Gabranth are out, and Diarmuid certainly hasn't had sex with him. He would have remembered that fondly. While Flora could possibly pass as a blonde, Kaldur doesn't think she quite qualifies.

So, unless it was some sort of Unseelie...

No.

He didn't. He couldn't have.

On the other hand, Kaldur can't say he hasn't ever considered it...

"Never have I ever had sex with a flower-crowned king." He asks, but there almost a hint of hesitance, incredulity.
waterbearer: (pic#8623581)

[personal profile] waterbearer 2015-05-20 02:34 am (UTC)(link)
Oh sweet Neptune. Even having guessed, Kaldur's eyes widen with surprise at the confirmation, and he chokes on a laugh as Diarmuid winks and teases him about it.

He has questions, to be honest, but some of that will have to wait until once that subroutine in his mind stops circling around 'slept with the King of Uruk' in bright neon letters. It isn't often that there are those that can match the age of Atlantis, but Uruk? Uruk comes very close.

With Diarmuid's next question Kaldur stops. On this, he has to dwell, examine himself and his feelings.

Before he had come to this world, before the week that preceded following the fairies into this alternate universe, he would have passed it on without a heartbeat, but now?

He was angry, wounded grave at Tula's death, and Aquaman—his King—'s lack of honesty and trust with him. There are those he has fought in this world that have made him frustrated, and angry.

But, honestly? He is most angry with himself. He is not sure he hates himself, for it is not like him to hold such loathing, even when he is sharply criticizing of his own downfalls, but...

There are many in this world with whom he is angry, and grieved, for how little they understand war and what ignorance they act on (ignorance, he too, has acted on, early in his stay here). But hate? Or the poisonous rage that is alike it? In the end, he sets his cup aside, and rests his hands upon his knees.

He does not hate the villains of his homeworld for Tula's death or for the deaths of others on the team that he could not save. Nor does he hate his opponent's here, only mourns the necessity, and how little they all know, as they act.

"I have not, but here– here I have found myself the closest to falling into such a pitfall as I have ever been."

A serious question should be matched with a serious question.

"Never have I ever regretted the choice I made, in becoming a hero."

It has been hard and painful, but regret this–who he is now, over the life of a soldier, over further study in his sorcerous talents? No, he does not.

waterbearer: (broing it up)

[personal profile] waterbearer 2015-05-20 04:06 am (UTC)(link)
"The burden of a leader is not an easy one, and a king even moreso, for the power that one must wield with that level of responsibility–" Kaldur has his own doubts of his tenure as leader, though the others of his team had thought him good. And he knows well many of the burdens his king faces, and none of them are easy.

"That he can lean on you is a blessing, and a trust well-placed." There is a certainty in Kaldur's words as he speaks them. Even if Dia must work to avoid doubt of his own worth, Kaldur has never held such doubts to it. There's half a moment as his lips quirk up in a wry smile, before returning to something more neutral. "Would that I had such an ally to lean on when I lead my Team."

Kaldur laughs, after. "But you will have to forgive my surprise. Uruk would be near of an age as Atlantis, and there is little as old as my home, that King Gilgamesh even walks among us still sets me at awe, even having met him, and knowing of the Heroic Spirits of your world." The legendary status just seems more... real... with Gilgamesh than some of the other 'legends' he has met.

Kaldur drinks anyways, sipping quietly.

"Perhaps we should change the nature of our game, simply asking questions and enjoying our refreshments. Seeking truths instead, to better learn one another–" the flash of a smirk"–or to simply satisfy our own curiosity."

He leans back, settling against the keg.

"As for satisfying curiosity, what would you consider the most scandalous place the two of you have been 'engaged' in."
waterbearer: (pic#8614298)

[personal profile] waterbearer 2015-05-22 03:00 am (UTC)(link)
"I— my team was the best I could have asked for. True friends, all of them." Kaldur looks down at his webbed hands as he says it, before lifting his goblet and downing it, slowly.

"But we were children. It was created as a team for us, by us, as children. Many of them are still children, now, though most of us who founded the team have remained with it."

He thinks back, back to the training gone horribly wrong, how M'gann had wrested control of that dream and they all had to live with the scars later.

"When we started— we did not have a clear leader. More a confederation of friends, united by cause. But you cannot fight battles united without someone to take command, read the field, and lead, that each individual does not, by accident, inhibit his friends. In one of our first missions... I was elected that leader." He did not want it, then, has not ever wanted it since. The greatest thing of that terrible, awful week before he came to this world was he could finally step down.

"I had made it clear that I was only the interim leader, until the one who should have lead that team. Who will be leading that team, when I returned, was old enough. He was thirteen. In my country, my kingdom, that is old enough to enter the army, to be considered adult. But not in his, and for all his wisdom and strategy and cunning, Robin was not an adult. Not then."

I am not fit for command and must resign as team leader.

Who do you recommend to take your place?

Artemis is too raw and untrusting. Kid Flash too rash and impulsive. Miss Martian remains too eager to please. Superboy carries too much anger.

Making Robin the logical choice.

But he is so young.

Kaldur, you're all young.

I cannot shift this burden to him. Not yet. It appears I must withdraw my resignation.


"They all— there were reasons, they could not carry that burden, and to lean on one of them, I would have needed to lean on them all. And it was me, that they would turn to for guidance. I was the one who must remain steady, and strong." And he would. He would stand strong, and remain steady, and damn himself if it meant that they could take the strength form him to stand on their own, and be the incredible individuals that they were, that they were meant to be. If that meant he was trapped within a wall of his own making, just trying to breathe with the waves over his head and the water stagnant-still around him with no air, so be it.

But those are thoughts and pains that he should not dwell on. For the first time, here... he thinks that he might have those he could turn to, if he must fall apart. Maybe.

"Other heroes are often filled with awe, even when you know them when they are at rest. And when they are legends even to you? That awe is only greater." Kaldur smirks, half a moment. "Even when you have seen them half-awake, in pink bunny slippers and pajamas."

Kaldur fills his goblet again, and is grateful that he had not quite raised it to his lips when Diarmuid answers. Definitely would have been a spit-take, there, and as it his he sputters back laughter. "—What!?" That grin turns all ribbing humor. "Why Dia, I would have never thought it in you."

Once he manages to get his amusement to a more manageable level, he drinks again, and thinks. "I am not sure I have ever been so... scandalous. All of my liaisons had to be discreet, and well ordered. I am afraid, I am rather boring, in that respect." He pauses a minute, before giving Diarmuid a grin. "Positions, however— water allows for much more flexibility in movement and support than air, especially for those born to it."

He taps his goblet against his chin, pondering. "If you could have a skill or power not granted to you before, what would it be? And what skill or power would you trade for it?"
waterbearer: (broing it up)

[personal profile] waterbearer 2015-07-02 02:20 am (UTC)(link)
Kaldur dips his head lightly, at the wisdom of Diarmuid's words. "It is true. There were times when I could have made certain aspects of my weaknesses more clear, but there were times when I relied on their strength, and they supported me well." And yet... dealing with the issues surrounding a 'mole' on the team... that mission in the desert where in the heat of all that had happened, he had been left—forgotten. And other things, moments when they simply didn't realize that Kaldur was asking for help the only way he could.

But such things cannot be changed, and while they have made his life difficult, they have also made him strong—in spirit and in body. He is different some them, and sometimes, a leader must lead, and accept the responsibility of those choices. He does not lay blame at their feet.

When Dia brings the conversation back to positioning, however, Kaldur laughs. "If I can find the time, I can help instruct you on how such things are done."

As for powers— "You might want to hold onto that endurance, if you decide to fly. You might be surprised the energy that such an activity would require. As for magic... you can learn here, now. The opportunity is available. Just because it was not an affinity of yours at home, does not make you incabable now. There are many here who have learned magic for the first, thanks to the way this land changes us."

Kaldur finishes the last of his goblet, standing and stretching.

"Up for some excerise to start burning off the ethanol?"